using UnityEngine;

public class PhysicsView : View, IPhysicsView
{
    [SerializeField] private Rigidbody2D _rigidbody;
    [SerializeField] private Collider2D _collider;

    public Rigidbody2D Rigidbody => _rigidbody;
    public Collider2D Collider => _collider;
}